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About This Game Explore, fight, survive and unravel mysteries in this unique and unforgiving 3D isometric RPG set in an original dark, low fantasy world. Exanima's exceptional attention to detail and realistic simulation of all things aim to provide a deeply immersive and dynamic gameplay experience. Features include a deep skill based combat system, complex and smart AI, fully interactive environments, an advanced damage model with accurate collisions and locational protection, roguelike elements and an arena mode to hone your combat skills."Those who would enter the underworld shall not only forfeit their lives......but bring oblivion to all mankind."WARNING: THIS GAME IS ACTUALLY DIFFERENT!This game features a very deep, truly physics based combat system. This is not just some animation feature, it is a fundamental difference that is central to gameplay. Real momentum, forces and collisions are always at play here, every nuance of your inputs is crucial to the outcome. This will likely be unlike anything you've played before and may take some practice, but can be hugely rewarding and the skill cap is virtually infinite. It is not particularly fast paced or difficult but it does require you to pay attention, it is very tactical and just casually pressing buttons won't get you very far!Our goal is to create a deep and immersive RPG world based on a more advanced simulation supporting an unprecedented level of dynamic and emergent gameplay. All of the technology we use including the game engine is our own, developed from the ground up to realise this vision.Exanima is born as a prelude to Sui Generis (SG), our ambitious open world RPG that has been in development for over two years following a successful Kickstarter campaign. Exanima is a smaller yet complete game in its own right, a dungeon crawler that takes place in SG's Underworld some twenty years prior to its events. Both games are being developed in concert, many of SG's more ambitious features will make an appearance in Exanima as development continues.Exanima provides a reasonably complete and meaningful game experience, but many more features are on their way! We have met our most challenging and significant development goals, now we are ready to bring new features to light and make an even more fun and compelling adventure. Here are some of the planned features, with many already being close to completion:Per session and global character skill progressionLarge non-linear main game following early contentBuild and permanently save characters by completing early contentNew encounters, items and environmentsRanged combat and new close quarter manoeuvresNumerous moddable thaumaturgic powers More complete arena game modes featuring outdoor arenasComplex NPC interactions and dialogueCooperative and competitive LAN multiplayer 7aa9394dea Title: ExanimaGenre: Action, Adventure, Indie, RPG, Simulation, Early AccessDeveloper:Bare Mettle EntertainmentPublisher:Bare Mettle EntertainmentRelease Date: 29 Apr, 2015 Exanima Crack File Download Exanima is super cool. Which makes it all the more tragic i can't recommend it because the developers can take nearly an entire year to release a teeny tiny update with extremely few changes. At this rate Mount & Blade 2: Bannerlord will release before Exanima reaches 1.0 and full release.. Poise Souls. Man can the game be hard to begin with. But if you stick with it, you'll find an extremely satisfying and fun game. The story mode was much larger than I even imagined, and am still not done with it. Furthermore, the arena is really awesome except for the inventory system, which is quite lacking.. Exanima is a very different game, and I mean that for the better. It's very annoying at times, and it's honestly driven me insane trying to find the one tiny key im missing in over 50 rooms, every level is like a maze, (i say that, only having been to level 2.5 as a max, despite having 36 hours) and it's downright boring to run around. But for some reason, I just love this game. The combat? Probably the best i've seen in any game, EVER. I've played lots of games, not just on pc, but on PS4, PS3, Xbox 360, Xbox, Switch.. none of the combat games i've seen on there match up. There's just a feeling that this game gives you: You aren't just hitting enemies then hearing the grunt sound and then watching them stagger back or just absorb your blow. If you hit them hard enough, they won't absorb your blow. They'll get sent flying off their feet and onto the ground. You'll get a satisfying crunch out of every successful attack. Other games just don't do that. Exanima is a rare experience that I love and hate, I hate it for the tiniest flaws but I love it for everything it does right.The arena mode is an alternate mode that I haven't had much room to fiddle with, mostly because my manager would get clubbed in the head with a sledgehammer in the aspirant tier, that's pretty much the farthest i've gotten, but the mode is very well fleshed and thought out, I really applaud Bare Mettle for it, and it's a very fun experience, despite how hard it is. It's different then the zombies and skeletons you fight in the story mode, and it's a good change of pace. Enemies will act EXACTLY like you, make the same mistakes as you. If you feint an attack, they'll go to block it, just like you. If you get a super speedy attack in, they won't block it because they can't react fast enough. The weapons in this game are all very well crafted and there's a lot of variety. Swords aren't the best option, in some situations they are, in others, they aren't. Spears, axes, polaxes, halberds, pitchforks, walking canes, they all work for different situations. Spears are good for team battles and keeping good distances away from your enemy, axes can deal serious damage to unarmored enemies, poleaxes are extremely good for their reach, halberds are amazing for taking down unarmored and armored enemies, pitchforks are good for people with no skill, and walking canes are actually terrible weapons that you will never want to use.I can't explain Exanima to you, but I can say this. Get it and play it yourself. You'll love it or hate it.. What Diablo could have been.. Dont get deceived by reviews that complain about combat - some people just have no patience and will dislike anything new that is challenging for them. How dare you create a game where mashing left mouse button doesnt yield victory! Also, no, the devs are working on this jewel all the time. Yes, it is sluggish but ultimately bountiful and the community is always happy regardless of the amount content released. I might grow old before it is done, but I know the wait is worth.. UUUUEH- Your victims. One of a kind indeed! Some of the best and most satisfying melee combat in gaming. Takes a while to get used to the way it controls but its a very worthwhile investment. Highly Recommend this gem!. A great atmospheric and unique dungeon-crawl, Exanima doesn't opt for surprises and tense music for scares, but the experience of being alone in the dark with god knows what's out there.Gameplay is unique in that the game has a physics-based combat system, and having momentum is the key to success. However, it's not entirely perfect, and it often feels like you're just drunk in the dungeon, but it's the same for you and the foes you face, so that's fair. It's a pretty good-looking game, especially for one where most of what you see is bathed in torchlight, each of the levels right now have a nice difference in theme and appearance, and are maze-like with multiple entrances and exits. Story-wise, it's difficult to say, as this game is something of a demo to Bare Mettle's main game: Sui Generis. As far as I can tell, it's something about being trapped in a dungeon (that used to be a castle?) and there's a necromancer (?) somewhere and you need to escape. Vague stuff, but similar to Dark Souls the story is in the environment and books\/notes, it's a fun way of experiencing it. If dungeon-delving isn't your forte, there's also a separate arena for practice\/career mode, and that's a bunch of fun. Despite being in Early Access, it's a fun game that's worth the money, and hopefully soon we can see the finished product. If what we have now is any indicator, Sui Generis will be fantastic, it's just a matter of time.. Ah nuts, do I have to write something?1 - Fully armoured knights falling over chairs is funny2 - If the fighting feels spongy, it's because you're doing it badly, not because the game is bad3 - Arena mode is 50% fighting, 20% hiring other people to die for money and 30% saving up to buy shiny purple trousers5 - I made a morbidly obese character and dressed her up as a witch because I thought it would be funny9 - It was funny.G - Sometimes there are updatesThere, I did it!

 
 
 

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